Greycat James

Metroid Dread has been every Metroid fan’s dream game since rumours of it leaked out roughly a year before the DS Lite’s launch. The rumour was that it would be a 2.5D Metroid game going back to the classic style of gameplay that it leant it’s name to. While many fans would still love to see this hit a DS or the 3DS even, I think it would be far better suited to the upcoming WiiU and may even be able to move systems like few other titles could. It’s certainly worth noting that this is all just me speculating. Unfortunately, nothing has been heard of Project Dread for a while…. (more…)

Today the Xbox 360 is getting its third iteration of the dashboard, although it’s release seems to be delayed for some reason. While the console will still be the (mostly) trusty gaming machine you’ve grown to love, the new update brings a host of new features and a much sleeker look than the last dashboard update. A few of us have been able access the beta version of the dashboard under an NDA, which means those involved in the testing can’t talk much about it. With it’s official launch due today, I figured it was time I laid down my views on the ‘New’ New Xbox Experience. This new Metro look… (more…)

Ten years ago, the original Xbox launched with a title that revolutionized console FPS gaming and took off in student dorms everywhere.  The game was called Halo: Combat Evolved, and it swiftly became one of the biggest franchises to come out in the past ten years (alongside Call of Duty, Gears of War and Uncharted). Most of you know what Halo has become over the past few years, but not all of you may know how it all started. Halo was originally a Mac real-time strategy game before Bungie changed directions when purchased by Microsoft after a powerful showing at MacWorld. Halo: Combat Evolved Anniversary, a remake of the original,… (more…)

BioWare recently announced that Mass Effect 3 will include a co-operative multiplayer mode alongside the main storyline.  The new mode will allow fans to play together through a set of missions designed to affect the storyline of the main game.  This news has been met with strong resistance from both the gaming community and even some games press. That being the case, I figured we should take a look at what we know and what people are thinking. Is fan and journalism apprehension justified? BioWare has said that the co-op missions will have an effect on your game’s story. The main concern with this is a matchmaking service that groups… (more…)

Majesty is a port of a classic PC title published by Microprose back in 2000. Considering one of my favourite games of all time and was also published by Microprose back in the day (Transport Tycoon, for those of you that are wondering) I had quite high hopes for this Herocraft developed iOS Port. The first thing I noticed was that it shows its portyness. The menus feel good but kind of like they were hastily butchered in. The on-screen prompts in the tutorial instruct the user to ‘click’ or ‘double click’ on a device that really doesn’t click unless you’re doing it wrong. It also doesn’t let you play… (more…)

So far, Input/Outout Feedback has focused on the Input part of the title. This week I decided to look at output for a change. Specifically, stereoscopic 3D. The 3DS price drop has opened up 3D gaming even to those on a tight budget. While some have been playing in 3D on their PS3s and their expensive TVs with expensive glasses or using nvidia’s built in 3D functionality with a pair of red/cyan glasses for quite some time, getting your hands on 3D hardware has never been priced so low. “Since 1996, when Mario appeared in 3D in Super Mario 64, it’s always been hard for players to judge how to… (more…)

Hexic HD on the Xbox 360 was included on the console at launch for free as an example of an XBLA games. The puzzler was an interesting twist on the genre and had an odd addictive quality to it. As one of the earliest games for Windows Phone 7, Microsoft launched Hexic Rush as an example of games on the Windows Phone 7 Xbox Live Service. But does it hold up against the original? If you’ve never played Hexic before, I really do suggest you go and find a version to play rather than try and read a description of the mechanics. It’s easy to pick up but has complexity… (more…)

The traditional controller. The device that has grown from the paddle, with one analogue input and maybe a button if you’re lucky, into the 11 buttoned monstrosity with four analogue inputs (plus more if you’re counting the motion control stuff). While gamers understand this controller without any effort at all, to the point where our hands will occasionally default to the controller we use the most when neutral, the casual audience such as your parents, your girlfriend (sorry ladies) or your younger siblings can wind up totally lost. Is this really the best way to play games? Of course, those of you who have played games your whole life, like… (more…)

We here at GameJudgment seem to have taken a sudden interest in mobile gaming over the past few weeks. Our mobile gaming pieces are becoming as frequent if not more so than our console gaming stories. With this in mind, I decided that I’d take an objective look at the touch screen as a gaming device for these week’s column. The touch screen used to never seem like a good input option when it came to serious gaming. It’s probably arguable that it still really isn’t. The lack of physical feedback when you press the screen just feels off, often causing you to loose your place. The main difficulty is… (more…)

This may seem like an odd thing to complain about but when I flick through the iOS app store and see that almost every game is selling between 59p ($1) and £1.79 ($3),  I get angry – this low pricing is actually something I dislike. People are starting to complain that anything over the £1.79 price point is ‘too expensive.’ While being able to pick up a new gaming experience for less than a drink is nice and a significant incentive for buyers, it has been said by apple in the past that the 59p price point was an accident. Due to it’s early popularity with the smaller independent developers,… (more…)

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