Awarded by the Guinness World Records for being the, “First fighting game to use combos,” SF2 owes a great part of its success to a technical overlook. Yes, the sequences of simple and special attacks, better known as combos, were never meant to be. Not quite a bug but boy did it make a difference, raising the kumite ( sparring between two karateka ) fighting style above the at the time more popular beat ‘em up fighting games like Double Dragon and Street of Rage.
2. Multiple Narratives
Also awarded for being the “Most Cloned Fighting Game”, another major improvement is the ability to control a large selection of characters, each with their own fighting style, location, special moves, combos, rivalries and story, adding an unprecedented layer of storytelling intertwined within the game-play. Vega wears a mask to protect his ‘beautiful’ face from injuries and removes it after a victory while Sagat, the boss of the first Street Fighter, has a scar from his defeat to Ryu in the previous tournament in the original
Not quite an award but Blanka has recently been recognized in europe as the third most famous Brazilian personality behind Pele and Gisele Bundchen. SF2 is one of the first video game to introduce characters with real convergence power, appearing in other video games and crossing over from the video game world to comic books, manga, anime, movies and pop culture. Clint Hocking, Creative Director at LucasArt said it best, convergence is:
“Weaving together the shared experiences of differing peoples to form the very fabric of our culture.” – Clint Hocking, Convergence Culture Part One: The Vampires of Culture.
So, with that said,