Muzyka, listen to the fans!
By: Anthony Velez
I honestly can’t say that I’m mad or angry with Mass Effect 3’s ending, but I’m definitely confused. I felt that it left me hanging and didn’t give the franchise much closure.
I’m a huge fan of the Mass Effect series. I’ve played through Mass Effect and Mass Effect 2 multiple times (and on both 360 and PS3 in the case of the latter), so as soon as I was able to pre-order Mass Effect 3, I was first in line. When ME3 was finally released, I spent a huge chunk of time playing through the single player campaign. I haven’t really gotten into the game’s multiplayer that much though.
I fought my way through enemies, enjoyed the story and made some pretty difficult decisions on my journey to the end of the game. When I finally got there I literally thought to myself, “Are you serious? What just happened?”
Plenty of gamers are angry, upset, and/or confused like myself as to why ME3 ended the way it did. Ray Muzyka, co-founder of BioWare, listened to fans of the Mass Effect series when they expressed their disappointment of the ending of the series. Muzyka announced that his team will be remaking the ending of ME3 to please it’s fans.
I sure do hope that this remake acts as their ‘saving grace’ for the game. Mass Effect 3 is an excellent video game with a bad ending. I hope Muzyka listens to the game’s fans and this new ending finally brings the franchise some closure.
Who needs closure? Not me
By: Perry Jackson
I beat Mass Effect 3 before the whole hub-bub about the terrible ending everyone keeps talking about. When I did, I saw no problems with it. Does every game have to end perfectly with no loose ends? It makes sense for a franchise like Metal Gear Solid (that’s what they did with MGS4), and it provided one of the best endings to a series, ever.
But the Mass Effect franchise ends on a somber note. Its finale is mysterious and leaves you wondering what it really means. Gamers are simply an entitled feeling group and think the series is written for them. And yes, BioWare make entertainment for gamers but the Mass Effect franchise is still their creative endeavor in the end.
I don’t need closure and when you think about it, does any big finale really need it?
A new ending compromises creative integrity
By: Chris Goodchild
The ending to my Shepard’s story was fitting and felt right for his story progression. The night I finished the game, I wasn’t bothered by it in the slightest. The day after, questions started to arise.
What about that? What happened to this? Where were they the whole time? The ending left so many questions unanswered. The more I thought about it, the more it bugged me. I wanted to know what was going on in this virtual universe that I care so deeply about.
After reading through the digital release of The Final Hours of Mass Effect 3, and seeing what Bioware had to say about the ending, I feel like their goal of getting the community talking, thinking, guessing and discussing has half succeeded and half failed. On one hand, people are theorising, pulling the endings apart and seeing what’s hidden within them. On the other, people are moaning, they’re upset and they’re hurt that the characters they love haven’t been given the send off they feel they deserved.
The problem behind the idea of Bioware going back and changing their finale is that it undermines the creative and artistic vision of both this game and any future games which end without a satisfactory finale deemed (decided by the fans of course). I worry for the future of game endings simply because of Bioware’s response to the backlash. That said, it’s arguable that the vision was already undermined when they went to rewrite the ending due to leaks late in the development.
I personally hope that the DLC was always actually coming and that this has all been part of a huge idea that went haywire. There have been theories, ideas and suggestions seeded throughout the universe and the ending itself, suggesting that the finales we’ve all seen are not quite what they seem to be. In many ways, this theory fits from a gameplay a story point of view. If this theory that’s become very popular over the internet is true, Bioware may inadvertently be overwriting one of the cleverest things ever done in storytelling via Games.
With all that said, I still believe that the ending I got fit perfectly fit with my Shepard’s story. I chose it because it was what he would have done.
That’s the beauty of a Role Playing Game, you can’t blame anyone but yourself for the results of your actions.
Unless you’re a gamer, of course.