Xbox Live has been the core of my gaming world over the last few years, but a new challenger has risen up and threatens to steal away the attention and with it possibly many customers. That mighty challenger is none other than OnLive.

For those of you out there that haven’t heard of OnLive, let me give you a little introduction as to what it is and how it could possibly acquire the spotlight in the gaming world.

OnLive is the ambitious new gaming service with a unique twist; instead of downloading and running games traditionally on your computer, you run the games on their remote data centers and they stream the audiovisual output to your computer. Simply put – no matter how bad your computer is you can still play the latest-and-greatest games; for a small subscription fee that is. OnLive has been given a rather modest, certainly fair, subscription fee  equal to that of Xbox Live. A meager 54$ a year.

To many gamers out there this may not sound all that brilliant, especially to PS3 users that boast a free online service, but you need to think about the amount of cost which can be saved using OnLive. Gamers no longer need to worry about whether or not their Graphics Card will be able to flawlessly play the newest release; all you need is an internet connection and not even the greatest one at that (provided you’re relatively near one of the remote data centers that is).

For those of you that missed Game Judgment’s little PC vs. Console debate last week between Nicholas and myself, the idea of widespread usage of OnLive easily tips the balance between the two. The turn-off from PC gaming for myself and many other gamers is the thought of all of the extra costs which come with hardware as well as many of the problems which frequent PC gaming. I’ve always been a Console gamer but hearing about OnLive has made me question where my ‘loyalties’ lie.

Although I love the (almost) no-limits gaming which OnLive offers there are the flaws to consider. The most obvious problem with streaming games is that you always require an internet connection. Currently if my internet goes off (which happens way too often) the only problem I have is that I’ll have to play single player. That’s never too much of a hasstle, since it usually just makes me bring out the more ‘unloved’ games to give them a little of attention. With OnLive, no internet = no games. I guess you’ll have to read a book or go outside then… yes, I’m scared too. In addition to the technical faults, there is the current lack of games. OnLive doesn’t have the biggest line-up of games currently on offer but they are sure working on it. A lot of new games have been promised. As the franchise grows I assume it will begin to get every new release without delay as well as a list of classics.

OnLive is in its beta stages across the United States and won’t be in the U.K. or the rest of Europe for quite a while. Sadly, this means I can’t tell you exactly how well OnLive performs because I can’t use it yet. Based on what I’ve read from other gamers that have experienced OnLive, it runs flawlessly most of the time. I can’t wait to try it once it gets released over here, but until then I’ll continue to give Microsoft my money.

Let us know in the comment section about whether or not you think OnLive could be a contender for Consoles.

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  1. Alex says:

    @Falcon

    Those are supposed to be GIGAFLOPS, not mega. Check your link.

  2. wampdog29 says:

    I have OnLive only because I got in on the 1 full year of free service and also a free game. I chose FEAR 2 and it runs flawlessly without a hitch. I even tried it on a netbook and again it runs no differently. Great service, but I do think they need to maybe lower the game prices by 10 or even 20 bucks since they aren’t actually owned by the gamer. I understand paying for the service, but the games not being owned is a big deal.

    I still prefer console gaming. The Wii has the most realistic shooter controls while the other two have more games than the PC does while also being quick to set up, play and is all inclusive.

    • @wampdog29
      It’s interesting and refreshing to hear someone say something positive about OnLive, I’ve only heard negative things about it. I always figure dthat if the service exists it honestly can’t be that useless.

  3. Max says:

    I for one will not use onlive. I love spending money on expensive computer components (strange as it sounds) because they look so shiny when they come out of the box.
    Also, I simply love mods, regularly making and playing them. Onlive won’t be able to support these, so my money, again, goes elsewhere.

  4. Falcon says:

    I don’t think this will ever going to succeed!!
    Just done quick info search and i came up with these scary numbers…

    The processing power of the current gen consoles are as follows:
    PS3 218 mega flops
    XBOX360 115 mega flops
    WII 2.9 mega flops

    If we are going to calculate the amount of processing power needed to cover all the 3 current gen users, then we need to multiply each number by the total shipped console for each of the three consoles and we will have these numbers:

    37.0M x 218 MFlops = 8.066 Peta Flops
    42.3M x 115.2 MFlops = 4.873 Peta Flops
    73.3M x 2.9 MFlops = 0.213 Peta Flops
    —————————– ———-
    Total Peta flops needed = 7.48 PFLOPS

    The most powerful supercomputer to date is the Cray Jaguar which has a porcessing power of 1.759 Peta Flops.

    To cover all the current gen console users, 8 Cray jaguars will be needed and they will be places in different location on this planet to serve each region and to avoid lag.
    Politically I don’t think this is a visible option of the US government to place such Super computers all around the world for gaming purposes.

    Secondly which is the most important aspect is the data transfer rate.

    the worst case scenario is to have all the 152M current gen users logged in into the service and having a peak data transfer of 51 tera bit/s
    assuming the streamed picture will be 720p for both xbox360 and PS3 with data rate of 440 kb/s (equivalent to 4Mbit/s ADSL connection ) and assuming SD video for the Wii with a data rate of 220 kbits/s)

    I really don’t think this service will ever see the light, not even in 100 years.

    Plus, What will be the capital cost of purchasing these supercomputer when you’re starting from nothing and what will be the impact on the pricing of Onlive service due to the high capital cost?

    References:
    http://www.tgdaily.com/hardware-opinion/37621-update-how-many-flops-are-in-game-consoles
    http://vgchartz.com/
    http://en.wikipedia.org/wiki/Supercomputer

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